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EIGHTH GRADE
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How to Use the LEARNING STYLES Hints on the Charts
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You will notice that the game charts have a column labeled LEARNING STYLES. If you have Discover Your Child’s Learning Style, you will understand what the notes mean. If not, here is a brief key:
Modalities:
Print means that most content is in print.
Picture means there are a lot of pictures or other graphics.
Visual means that both print and pictures are used in the game.
Verbal means there is some to quite a bit of talking involved.
Listening means that listening is involved.
Auditory means that both Verbal and Listening skills are used in the game.
Hands-on means that there is significant hand movement of cards, pieces, etc.
Whole Body means that the whole body is moving.
Writing means that writing is involved.
Dispositions:
Move means that there is significant physical activity. These games are great for the very active child who hates to sit still.
Produce means that there is a clear (to the student) and quantifiable learning objective. These children like to have a game labeled “educational” whereas that adjective is the kiss of death to most of the other dispositions.
Invent or Discovery means that there is discovery and/or experimentation involved.
Interact means that there is significant social interaction. This learning style enjoys most games so it is only listed it when the group interaction is above average.
Create means that the game requires significant thought and/or creativity.
There is another vital element of learning that is important in regard to physical movement or what schools like to call Physical Education. This is explained in depth in Smart Moves by Carla Hannaford. Therefore, we have included the notations Vestibular and Proprioceptive to help you pick out P.E. games and activities that give your child reinforcement in these sensory areas.
Vestibular refers to awareness of body balance and movement.
Proprioceptive refers to the relative position of different parts of the body and the strength of effort used in movement.
Most games combine multiple elements, so we listed only the salient ones. Likewise, any one child’s learning style is far more complex than these simple definitions and each child’s personality includes a combination of several modalities and dispositions. Watch for the elements in games that your child likes and look for those or similar elements in other games
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MATHEMATICS
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NAME OF GAME | NUMBER OF PLAYERS | AGE RANGE | TIME OF PLAY | EMPHASIS & NOTES | LEARNING STYLES |
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Advanced Math It | 1 | 10-15 | 5 minutes | Solitaire games to reinforce math facts. | Print Hands-On Produce Discover |
Prime Pak - Factor Thinking Games | 2-8 | 8 and older | 10-30 minutes | Factoring Math Reasoning | Print Verbal Discover Relate |
WONDER NUMBER GAME | 2-4 | 5 to adult | 20-30 minutes | Factoring Reasoning, Strategy Number relationships and patterns | Print Verbal Discover Relate |
Equate | 2-4 | 8 and older | 1 plus hours | Make equations on a Scrabble style board. | Print Discover Relate |
Fraperdeck Fractions, Decimals, Percents | 2 or more | 7 and older | 15 plus minutes | Fractions Per-Cents Decimals Equivalents | Print Discover Relate |
THE FARMING GAME | 2-6 | 10 and older | 2 plus hours | Economics Interest Practical math while running a farm. | Visual Hands-On Discover Relate Create |
Conceptual Bingo: Integers | 2-36 | 11 and older | 20 plus minutes | Six (6) levels / concepts involving integers. | Print Listening Hands-On Discover Relate |
Conceptual Bingo: Rational Numbers | 2-36 | 12 and older | 20 plus minutes | Six (6) levels / concepts involving equations. | Print Listening Hands-On Discover Relate |
CATHEDRAL WOOD EDITION | 2 | 8 and older | 20 minutes | Spatial planning, Geometry | Picture Hands-On Discover Relate |
IOTA | 2-4 | 8 and older | 15 plus minutes | Sets Visual reasoning | Picture Hands-On Discover Relate |
By this age many students are beginning algebra so most of the games chosen above contain algebraic concepts. You choices will depend on your student’s learning style and the mathematical concepts you wish to solidify. The conceptual bingo games all have 6 levels of play so they can be used with a very wide age range. If your student is not already proficient with Cartesian coordinates, you may want to pull out the Battleship Game to help nail down that concept. Fifty years ago, we did not encounter Cartesian coordinates until 10th grade, but today they are introduced routinely in grade school. Battleship or any game that plays on a grid pattern using coordinates is very helpful in making the concept understandable.
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LANGUAGE ARTS
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If your student is ready for more focused writing, use Stepping Stones – the Expository Writing Game to teach four types of essays. Take your time and have some fun with Create-a-Story writing creative stories if your student enjoys them. Remember, it is generally not a good idea to require that every story be written down. Tell the stories orally and write down only the best ones. You may want to keep those in a loose-leaf journal to enjoy later. You will also be able to see the progress your student makes over the years.
The other games listed are to enhance and perfect spelling and vocabulary. Play your favorites often and you will see that you and your students are picking up speed and proficiency.
NAME OF GAME | NUMBER OF PLAYERS | AGE RANGE | TIME OF PLAY | EMPHASIS & NOTES | LEARNING STYLES |
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Quick Word | 2-12 | 10 and older | 60 minutes | Variety of word challenges. | Print Discover Relate Create |
CREATE-A-STORY: The Creative Writing Game | 1-4 | 5 to adult | 40 plus minutes | Creative writing, several levels of play. | Visual Auditory Discove Relate Produce |
STEPPING STONES THE EXPOSITORY WRITING GAME | 1-4 | 10 and older | 30 minutes | Teaches how to write four (4) types of expository essays in a game. | Visual Auditory Discover Relate Organize |
A Way With Words | 2-4 | 8 and older | 30 minutes | Create and recognize words in a reverse word search game. | Print Discover Relate Create |
Pick Two | 1-8 | 8 to adult | 30-60 minutes | Crossword, many spelling activities, fast with no waiting turns. | Visual Auditory Hands-On Discover Relate |
Speedeebee | 2-6 | 8 and older | 20 minutes | Spelling with a twist! Use the letters provided to complete 150 challenges. | Visual Discover Relate Create |
Authors Card Game | 1-6 | 6 and older | 20 minutes | Become familiar with 13 famous authors while playing your favorite card games. | Visual Auditory Discover Relate |
Marie's Words | 1 or more | 10 and older | 20-30 minutes | Learn 550 SAT words and synonyms & antonyms | Picture Auditory Produce Discover Relate Create |
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SCIENCE
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EARTH AND SPACE
Earth and Space include a huge body of knowledge. Don’t try to learn it all this year. You can choose one topic and go deep or you can do a survey of many topics. We provided a variety of games to choose from. You can use them to enhance your study of Earth & Space or you can start with the games and go research the topics that interest your student most. Lyrical Earth Science is a great way to learn the basics of Earth Science through music. The set includes a text, a workbook and a CD with songs that teach the foundational concepts of earth science.
NAME OF GAME | NUMBER OF PLAYERS | AGE RANGE | TIME OF PLAY | EMPHASIS & NOTES | LEARNING STYLES |
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Landscape Features JINGO | 2-30 | 10 and older | 30 minutes | Learn geographic terms and fascinating facts. | Picture Listening Produce Relate |
Space JINGO | 2-30 | 10 and older | 30 minutes | Important people, inventions and events in the history of space exploration. | Picture Listening Produce Relate |
SpaceOpoly | 2-6 | 8 and older | 60 minutes | Collect celestial bodies and learn about them. | Picture Discover Relate |
Professor Noggin's Outer Space Card Game | 2-8 | 7 and older | 10-30 minutes | Two levels of play while learning about space. | Listening Picture Relate Discover |
Professor Noggin's Card Game Earth Science | 2-8 | 7 and older | 10-30 minutes | Two levels of play while learning about earth. | Listening Picture Relate Discover |
Spacecraft Battle Cards | 2 or more | 10 and older | 20 minutes | Three (3) games, history of spaceflight. | Auditory Picture Discover Relate Create |
Inventors Playing Cards | 1 or more | 6 and older | 20-40 minutes | Learn about 13 inventors while playing your favorite card games. | Auditory Visual Discover Relate |
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HISTORY & GEOGRAPHY
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American History & Constitution
The Constitution Quest Game will literally teach everything in the United States Constitution! Hail to the Chief teaches about all the presidents and how the Electoral College works. The other games reinforce U.S. history and geography to prepare your students for more in depth work in High School. If your students are beginners in world geography, choose Geo Dice. No prior knowledge of the world is necessary. If you want more advanced play, choose Where in the World (learn several details about all the countries of the world) or World Dash (quick game of countries, continents and oceans). Go Fish: Constitution and American History Memory were created by an eighth grade teacher and can be played multiple ways. An informative booklet comes with the Go Fish game. The 12 historical playing card games will introduce or reinforce knowledge about the American Revolution, the Civil War and our Presidents. You can play multiple card games or make up your own way to use the cards. Choose those that interest you most.
NAME OF GAME | NUMBER OF PLAYERS | AGE RANGE | TIME OF PLAY | EMPHASIS & NOTES | LEARNING STYLES |
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The Constitution Quest Game | 2-4 players or teams | 10 and older | 30 plus minutes | Learn the U.S. Constitution. No better game than this to learn. | Auditory Visual Relate Create |
Constitution Go Fish | 2-6 | 6 and older | 15 minutes | Four (4) games from easy to advanced play. | Auditory Visual Relate Create |
American History Go Fish Game | 2-6 | 6 and older | 15 minutes | Four (4) games from easy to advanced play. | Auditory Visual Relate Create |
Geo Dice | 2-6 | 7 and older | 30 plus minutes | World countries, capitals and maps | Visual Discover Relate |
GeoDerby USA* | 2-4 | 8 and older | 30-60 minutes | U.S. Geography detailed. One of the best games. | Auditory Visual Discover Relate |
World Dash | 2 players or teams | 8 and older | 10-15 minutes | World countries, capitals, oceans, maps Very fast paced game | Visual Discover Relate |
WHERE IN THE WORLD | 2-6 | 8 and older | 30 minutes | Learn countries, capitals, religions, while playing on one continent at a time. | Visual Produce Discover Relate |
American History Memory Game | 2 or more | 3 and older | 20 minutes | Two games from easy to advanced. | Picture Hands-On Discover Relate |
Famous Events of the American Revolution | 1-6 | 5 and older | 20 plus minutes | Learn about 13 historic events of the American Revolution while playing your favorite card games. | Visual Auditory Discover Relate Create |
Famous Battles of the American Revolution | 1-6 | 5 and older | 20 plus minutes | Learn about 13 historic battles of the American Revolution while playing your favorite card games. | Visual Auditory Discover Relate Create |
Famous Generals of the American Revolution | 1-6 | 5 and older | 20 plus minutes | Learn about 13 historic Generals of the American Revolution while playing your favorite card games. | Visual Auditory Discover Relate Create |
Arms and Armaments of the Revolutionary War | 1-6 | 5 and older | 20 plus minutes | Learn about 52 different vessels and weapons used by the British, Continental and French armies. | Visual Auditory Discover Relate Create |
President's I Card Games | 1-6 | 5 and older | 20 plus minutes | Washington to Polk White House and Presidential powers | Visual Auditory Discover Relate |
President's II Card Games | 1-6 | 5 and older | 20 plus minutes | Taylor to Cleveland White House and Presidential powers | Visual Auditory Discover Relate |
President's III Card Games | 1-6 | 5 and older | 20 plus minutes | Harrison to Eisenhower and White House and Presidential powers | Visual Auditory Discover Relate |
President's IV Card Games | 1-6 | 5 and older | 20 plus minutes | Kennedy to Trump White House and Presidential powers | Visual Auditory Discover Relate |
Famous Women of the Civil War Card Game | 1-6 | 8 and older | 20 plus minutes | Learn about 13 famous women of the civil war while playing your favorite card game | Visual Auditory Discover Relate Create |
Famous Events of the Civil War | 1-6 | 8 and older | 20 plus minutes | Learn about 13 famous events of the civil war while playing your favorite card game | Visual Auditory Discover Relate Create |
Famous Generals of the Civil War | 1-6 | 8 and older | 20 plus minutes | Learn about 13 famous Generals of the civil war while playing your favorite card game | Visual Auditory Discover Relate Create |
Famous Battles of the Civil War | 1-6 | 8 and older | 20 plus minutes | Learn about 13 famous battles of the civil war while playing your favorite card game | Visual Auditory Discover Relate Create |
Famous Generals of the Civil War | 1-6 | 8 and older | 20 plus minutes | Learn about 13 famous Generals of the civil war while playing your favorite card game | Visual Auditory Discover Relate Create |
Arm and Armaments of the Civil War | 1-6 | 8 and older | 20 plus minutes | Learn about 13 arms and armaments of the civil war while playing your favorite card game | Visual Auditory Discover Relate Create |
JINGO: Civil War | 2-30 | 7 and older | 20 plus minutes | Trivia questions with several clues | Visual Listening Discover Relate |
*Out of print but worth searching for!
BOOK SUGGESTIONS:
The best way to learn about history is to read a large number of interesting books. Games can help seal people, places and events in your memory, but the stories background stories hold the real import. The number of great books about history is vast so we will list only a few favorites here, but good atlases (current and historical) are extremely important. Be sure to look up locations of the places you read about.
- Never Before In History by Gary T. Amos
- William Bradford – Plymouth’s Faithful Pilgrim by Gary D. Schmidt
- The World of Captain John Smith by Genevieve Foster
- Songs of the Journey (Book & CD)
- The Captain’s Dog by Roland Smith
- The World of Abraham Lincoln by Genevieve Foster
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BIBLE AND RELIGION
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NAME OF GAME | NUMBER OF PLAYERS | AGE RANGE | TIME OF PLAY | EMPHASIS & NOTES | LEARNING STYLES |
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Journeys of Paul (Tube Edition) | 1-6 | 12 and older | 2 hours | Follow Paul's travels and learn a lot | Visual Create |
Bible Bingo | 2-30 | 10 and older | 30 plus minutes | Trivia questions with multiple clues | Visual Listening Discover Relate |
Life of Christ | 2-4 | 9 and older | 60 minutes | Follow Jesus' life on a map of the Holy Land | Visual Disover |
Bible Blurt Card Game | 3-12 | 8 and older | 45 minutes | Faced pace game recalling of Bible facts. | Auditory Perform Relate Discover |
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PHYSICAL EDUCATION
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NAME OF GAME OR ACTIVITY | NUMBER OF PLAYERS | EMPHASIS & NOTES | LEARNING STYLES |
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Jump Rope | 1 or more | Whole body exercise Rhythm Endurance Aerobic | Visual Whole Body Move Relate Proprioceptive Vestibular |
Kendama Ball and Cup Skill Game | 1 or more | Whole Body Hand-Eye Coordination | Visual Whole Body Move Relate Proprioceptive |
OgoDisc | 1 or more | Whole Body Hand-Eye Coordination | Visual Whole Body Move Relate Proprioceptive Vestibular |
Ball Games | 1 or more | Whole Body Hand-Eye Coordination | Visual Whole Body Move Relate Proprioceptive Vestibular |
Jester Juggling Stix | 1 or more | Whole Body Hand-Eye Coordination Rhythm Balance | Visual Whole Body Move Relate Proprioceptive |
Can Do Kids DVD™ | 1 or more | Whole Body Rhythm Endurance Aerobics | Visual Whole Body Move Proprioceptive Vestibular |
Slackers Classic Series Slackline Kit | 1 or more | Whole Body Balance Agility Coordination | Visual Whole Body Move Proprioceptive Vestibular |