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FIFTH GRADE

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How to Use the LEARNING STYLES Hints on the Charts

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You will notice that the game charts have a column labeled LEARNING STYLES.  If you have READ Discover Your Child’s Learning Style, you will understand what the notes mean.  If not, here is a brief key:

Modalities:

Print means that most content is in print.

Picture means there are a lot of pictures or other graphics.

Visual means that both print and pictures are used in the game.

Verbal means there is some to quite a bit of talking involved.

Listening means that listening is involved.

Auditory means that both Verbal and Listening skills are used in the game.

Hands-on means that there is significant hand movement of cards, pieces, etc.

Whole Body means that the whole body is moving.

Writing means that writing is involved.

 

Dispositions:

Move means that there is significant physical activity.  These games are great for the very active child who hates to sit still.

Produce means that there is a clear (to the student) and quantifiable learning objective.  These children like to have a game labeled “educational” whereas that adjective is the kiss of death to most of the other dispositions.

Invent or Discovery means that there is discovery and/or experimentation involved.

Interact means that there is significant social interaction.  This learning style enjoys most games so it is only listed it when the group interaction is above average.

Create means that the game requires significant thought and/or creativity.

There is another vital element of learning that is important in regard to physical movement or what schools like to call Physical Education.  This is explained in depth in Smart Moves by Carla Hannaford.  Therefore, we have included the notations Vestibular and Proprioceptive to help you pick out P.E. games and activities that give your child reinforcement  in these sensory areas.

Vestibular refers to awareness of body balance and movement.

Proprioceptive  refers to the relative position of different parts of the body and the strength of effort used in movement.

Most games combine multiple elements, so we listed only the salient ones.  Likewise, any one child’s learning style is far more complex than these simple definitions and each child’s personality includes a combination of several modalities and dispositions.  Watch for the elements in games that your child likes and look for those or similar elements in other games

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MATHEMATICS

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NAME OF GAMENUMBER OF PLAYERSAGE RANGETIME OF PLAYEMPHASIS & NOTESLEARNING STYLES
Advance Math-It110 and older2-5 minutesFractions, Decimals and Percents (solitaire)Print
Hands-On
Produce
Conceptual Bingo: Fractions, Decimals, Percents2-366 to adult20-30 minutesThought problems, six levels of play from very easy to challenging for teens.Print
Auditory
Discover
Relate
Create
CONCEPTUAL BINGO - WHAT TIME IS IT?>2-366 to adult20-30 minutesThought problems, six levels of play from very easy to challenging.Print
Auditory
Discover
Relate
Conceptual Bingo: Fractions2-366 to adult20-30 minutesThought problems, six levels of play from very easy to challenging.Print
Auditory
Discover
Relate
Pizza Fraction Fun2-66-12VariesSeven (7) fraction games to help master fractionsPicture
Discover
Relate
Create
Wonder Number Game1-45 and up15-30 minutesMultiple games and activities in factoring and multiplicationVisual
Discover
Relate
Create
Prime Pak - Factor Thinking Games1 or more7 and upvariesMultiple games and levels to help master multiplicationVisual
Auditory
Discover
Relate
Create
Battleship1 or more7 to adult10-20 minutesIntroduction to grid coordinatesPicture
Hands-On
Discover
Relate
Create
Goose Egg for Division and Factoring3-6 8 and above15-20 minutesBeginning division and factoringVisual
Auditory
Discover
Relate
Right Turn, Left Turn2-86 and above10 minutesSpatial orientation, fun and challengingPicture
Discover
Relate
Katamino2-47 and above20 minutesGeometry
Spatial reasoning
Picture
Discover
Create
SET1 or more6 and older20-30 minutesMultilevel game
Learn about attributes and relationships between attributes
Picture
Discover
Relate
Create
PAYDAY® THE CLASSIC EDITION2-48 and above14-45 minutesMoney management skills. Board gameVisual
Auditory
Over and Out2-87 and above10-20 minutesContinuous adding card gameVisual
Auditory
Discover
Relate

If you have been using Math It as your basic guide for math and your child has mastered the addition, subtraction, multiplication and division facts, it is time to begin Advanced Math It.  This will help your child learn about fractions, decimals and percentages.  If you are not using Math Ityou will want to pick other games from the list that will help your child with these concepts. In addition, you may want to give your child further practice with addition, multiplication and factoring with games such as Over and OutPrime Pak , Goose Egg Divisionand the Wonder Number Game.  We have also included games that will reinforce understanding of time, spatial reasoning, money and sets.

Keep in mind that Math-It teaches how to manipulate numbers easily, but it does not help with the underlying conceptual understanding of numbers.  Some children are still in the concrete learning stage at this age and need objects, drawings and other concrete representations in order to understand what the numbers mean. These children will benefit by using coins, Cuisenaire Rods, an abacus, measuring cups, rulers, scales, thermometers and graphic representations of the concepts to be learned.

To give your child practice with paper & pencil calculations you can practice with everyday situations that just come up, download practice sheets from the internet, or get a workbook.   We also like the Life of Fred math series. It is the best math series we have seen for explaining in concrete (if somewhat whimsical) terms the why and how of math.   If your child is able to do long division, you can start with the Fractions book.  If not, start with Goldfish.  Another excellent math series is Ray’s Arithmetic.    These books are filled with practical, everyday problems, which demonstrate the usefulness of math.  They do not follow our modern grade system, but you will probably want to use Ray’s New Practical Arithmetic at this point.  If your student finds the problems too difficult, step back to Ray’s Intellectual Arithmetic.  Dr. Ruth Beechick has written a parent guide to the Ray’s series, which is very helpful.

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LANGUAGE ARTS

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NAME OF GAMENUMBER OF PLAYERSAGE RANGETIME OF PLAYEMPHASIS & NOTESLEARNING STYLES
Twisterz Story Starter1 or more3 to adultvariesSpin the tube to create crazy sentences and continue the story.Print
Auditory
Discover
Relate
Create
CREATE-A-STORY: The Creative Writing Game1-45 to adult40 plus minutesMultiple levels of play
Creative writing
Visual
Auditory
'What Is the Sentence' or 'WITS'2-6 7 to adult15-30Sentence structure, critical thinking, oral communicationVisual
Auditory
Create
Relate
Go to Press! A Grammar Game2-67-1230 plus minutesSpelling, word usage,
capitalization and punctuation
Visual
Auditory
Create
Relate
Kerfuddle1-68 to adult5-20 minutesSpelling
Word Recognition
Visual
Writing
Discover
Create
Relate
Produce
Pick Two1-88 to adult30-60 minutesCrossword, many spelling activities. Fast, no waiting turns.Visual
Auditory
Hands-On
Discover
Relate
Create
Speedeebee2-68 to adult20 minutesFun spelling gamePrint
Hands-On
Discover
Create
Quiddler1-88 to adult15-40 minutesSpelling
Can be a solitaire game or group.
Print
Hands-On
Discover
Relate
Create
More Roots2-68 to adult15 plus minutesVocabulary and word rootsPrint
Hands-On
Discover
Relate
Create
Apples to Apples Bible Edition4-1012 and older30 minutesVocabularyPrint
Relate
Create
Professor Noggin's Creatures of Myth and Legend2-87 and older20-30 minutesTwo levels of play
Literature
Visual
Auditory
Discover
Relate
Camp Daze Mad Libs2 or more8 and older10 minutesGrammar - parts of speechPrint
Auditory
Relate
Create

At this age, some children love to write while others run from a paper and pencil, but both groups will love the Create-A-Story game.  Don’t make your children write out their stories every time you play or they may soon lose interest in the game.  Instead, play as often as you can for the fun of developing stories and learning about the elements of a story.  When your student invents an especially good one, suggest he or she write it down using the outline form provided in the game.  Once the outline is completed, show him how easy it is to write it out in narrative form.  Don’t do this all in one sitting.  Break it up into several sessions and give lots of help as needed.  You may need to write it out yourself from dictation.  That is fine.  Write or type it out and start a portfolio of stories.  If your child likes to draw, suggest that he may want to illustrate the story.  Playing the game and telling your stories orally will build the skills you are looking for.  It is not necessary to do a great deal of writing at this age.  Reading (or listening to) well written books will give your child a feel for good language.

A quick and fun sentence composing exercise is Twisterz Story Starter.  Spin the wheels on the sentence tube to create the first sentence in a story. Then continue the story using the prompt provided.  This is a fun way to get creative writing started.  Several players can work together to make a story.

You can start to learn more about formal grammar at this age too.  If you read and enjoyed the Ruth Heller World of Language books and/or played with Mad Libs, your child has already been introduced to the parts of speech.  Sentence Says will gently reinforce elements of a sentence with a touch of hilarity.  With children, you may want to dispense with the timers.  Watch how your children react and change the game as needed.  Go to Press offers more help with sentence structure.  English spelling is challenging at best but often it is daunting, especially to a 10 year-old. Pick TwoSpeedeebee and Quiddler are very different games that all give spelling practice and are fun for everyone.  Quiddler Deluxe Edition includes a spelling dictionary that can be used between turns.  This is a huge boost for younger players and adds to their vocabulary at the same time.  The other games listed help with sentence structure, vocabulary and just a bit of literature. Hopefully, you are reading lots and lots of books.

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HISTORY & GEOGRAPHY

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Themes:  World History & Cultures   

NAME OF GAMENUMBER OF PLAYERSAGE RANGEPLAY TIMEEMPHASIS & NOTESLEARNING STYLES
Postcards from North America2-47 to adult1 hourImportant places in the United StatesVisual
Auditory
Discover
Relate
Geography Songs Kit with CD1 or moreall agesvariesWorld geography and astronomy. Maps and workbooksVisual
Auditory
Hands-On
Perform
Discover
Create
World Geography JINGO2-308 to adult15 minutesSeveral levels from beginners and up.
World Geography
Visual
Listening
Relate
Discover
JINGO: Ancient Egypt2-3010 to adult30 plus minutesAncient Egypt
Bingo style game
Visual
Listening
Relate
Discover
JINGO: Roman Empire2-3010 to adult30 plus minutesAncient RomeVisual
Listening
Relate
Discover
Ancient Greece Jingo2-3010 to adult30 plus minutesAncient GreeceVisual
Listening
Relate
Discover
GEO DICE*2-66 to adult30 plus minutesWorld (political) geographyVisual
Discover
Relate
Go Fish for Ancient Egypt2-47 and older30 plus minutesAncient customs, beliefs and art in this go fish card gameVisual
Discover
Relate
Create
GO FISH FOR ART RENAISSANCE2 or more7 to adult15 plus minutesHistory and CultureVisual
Discover
Relate
Create
Professor Noggin's Card Game Ancient Civilizations2-87 and older20-30 minutesTwo levels of play
Graphics as well as clues.
Visual
Auditory
Discover
Relate
Professor Noggin's Wonders of the World2-87 and older20-30 minutesTwo levels of play
Graphics as well as clues.
Visual
Auditory
Discover
Relate
Professor Noggins Medieval Times2-87 and older20-30 minutesTwo levels of play
Graphics as well as clues.
Visual
Auditory
Discover
Relate
Mad Dash!28 and older3 minutesUnited States geography. Fast gameVisual
Hands-On
Earth Ball Inflatable Globe1 or moreall agesvariesMany sizes available.
A great way to look at the world.
Visual
Hands-On
Discover
World Scrunch Map1 or more3 and oldervariesVisual memoryVisual
Discover
Around the World2-48 and older20-30 minutesPeople
Places
cultures
customs
Visual
Auditory
Discover
Relate
Create
Cities of the World Memory Game1 or more8 and older10 minutesWorld landmarks, cities and countries. Memory gameVisual
Hands On
Relate
Discover

GEO DICE is no longer available, but can be found on Amazon or other sites.

By age 10, most children are beginning to develop a sense of the world.  If you don’t have a world globe, consider getting one or buy an inflatable world globe.  You can play games with it finding oceans, continents, countries, cities and physical features.  Most people learn very little world geography because it seems boring from a textbook.  If your children play games with maps and puzzles and sing along with the Geography Songs CD they will eventually learn a great deal about the world, probably more than most adults.  You can order extra activity books for the Geography Songs so that each child can have one to use and write or color in.

Another important way to learn geography is to read exciting and interesting books about explorers, adventurers and people around the world.  Put a world map on the wall and label the places you have been to in books or in person. The World Scrunch Map can be used for this purpose or can be scrunched up in its bag and carried in a purse or backpack for use on the go.  Movies and TV shows about far-away places can also help your child begin to understand about people, places and cultures beyond our borders.  This is something that builds for years.  Enjoy it but don’t push it.  If you find a place or culture that fascinates your children, learn about it.  Be willing to feed their interests.

We included games with and without maps.  It is important to have maps around to help children develop a visual sense of where things are.  The games that include maps for this year are Where in the WorldMad Dash and Geo Dice.  You might consider putting a map under a clear plastic tablecloth on your dining table.  It will provide a great visual of the world that your children can’t miss when sitting at the table and you can devise games for dinnertime using the map.  Talk about a country that is in the news or find a major river or tell why something is considered a major landmark like the Eifel Tower,  Ankor Wat or the Taj Mahal.  Maybe you can find a children’s storybook about these places.  There are Write-on, Wipe-Off placemats for every continent, the U.S. and the world.  Use these at the table and your children will begin to learn new places while they play or eat.

We also included some games for a little culture and history. We have found that the Professor Noggins games are tremendously popular.  They are fun and interesting and provide challenge to adults, while giving easy enoughquestions for younger children to enjoy.  The cards are easy to slip into a purse or a zipper bag for the car.

The JINGO games are really Bingo with a new label.  These games are great for the whole family.  Although designed for middle school and up, younger children can find the spots using the pictures on the calling cards.  There are several levels of clues so there is a lot to learn with the very popular JINGO games.

Here is another simple game for the car:  Mom or Dad starts by naming a continent.  The youngest child names an animal (or country or physical feature) on that continent.  The children continue in order of age to name more animals from that continent until no one can think of any more.  A variation is to start by naming a country.  The next person must name a country that begins with the last letter of the previous country.  Or, you can use the second letter of the previous country since an inordinate number of countries end with the letter “a.”

Books to fill out your knowledge of the ancient world:

Audio recordings by Jim Weiss:

  • Egyptian Treasures: Mummies and Myths                                                                                                
  • Julius Caesar and the Story of Rome

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BIBLE AND RELIGION

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NAME OF GAMENUMBER OF PLAYERSAGE RANGETIME OF PLAYEMPHASIS & NOTESLEARNING STYLES
Bible Blurt Board Game3-128 and older45 minutesfast paces, recall of Bible facts.Auditory
Perform
Relate
BIBLE-OPOLY2-68 and older1 hourCooperation is emphasized, Bible factsVisual
Discover
Relate
Apples to Apples Bible Edition4-109 and older30 minutesComparisons of words, events, people and places of the Bible.Print
Relate
Create

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SCIENCE

 

Emphasis:  Physical Science, Biology, Inventors and Explorers

NAME OF GAMENUMBER OF PLAYERSAGE RANGETIME OF PLAYEMPHASIS & NOTESLEARNING STYLES
The Way Things Work2-410 and oldervariesPhysics
Three levels of play
Visual
Discover
Relate
Create
Inventors Playing Cards1 or more6 and oldervariesNumerous card games using this deckPicture
Discover
Relate
Create
Professor Noggin's Outer Space Card Game2-87 and older20 plus minutesTwo levels of play, graphics as well as cluesPicture
Auditory
Discover
Relate
Professor Noggin's Card Game Famous Inventions2-87 and older20 plus minutesTwo levels of play, graphics as well as cluesPicture
Auditory
Discover
Relate
Professor Noggin's Card Game Explorers2-87 and older20 plus minutesTwo levels of play, graphics as well as cluesPicture
Auditory
Discover
Relate
Good Heavens - The Astronomy Game2-610 and older20 plus minutesA game of comets, meteors and solar system lorePicture
Discover
Relate
JINGO: Explorers2-3010 and older30 plus minutesWorld ExplorersPicture
Auditory
Discover
Relate
Create
Lucy Hammett's Body Bingo2-610 and oldervariesHuman anatomy in a bingo style gamePicture
Auditory
Discover
Relate
Create

These games will give your child an introduction to several areas of science.  We provided a variety, including short card games, bingo games and board games.  Be sure to pick your games with your child’s learning style and attention span in mind.  When you find that your child has a special interest in some area of science, get books, DVD’s, science kits, etc. on that topic.   Take field trips to museums or other points of interest and encourage your child to ask lots of questions.  Watch for opportunities to volunteer or interesting groups or clubs.

Many adult clubs (rock hounds, herpetologists, scuba, etc.) have wonderful free lectures, slide shows, films, etc. at their meetings and anyone can attend.  Often children who show an interest are welcomed.

Book Suggestions for Fifth Grade Science:

  • Archimedes and the Door of Science by Jeanne Bendick
  •  Along Came Galileo by Jeanne Bendick
  • Carry On, Mr. Bowditch by Jean Lee Latham
  •  The Longitude Prize by Joan Dash* (out of print but well worth the search)
  •   Benjamin Franklin by D’Aulaire
  • Guns For General Washington by Seymour Reit
  • The Amazing, Impossible Erie Canal by Cheryl Harness
  • George Washington Carver (Sower Series) by David Collins
  • The Story of Inventions (Usborne) by Anna Claybourne & Adam Larkum
  • The Usborne Book of Science Activities (Volumes I, II & III)
  • Kids Inventing! A Handbook for Young Inventors by Susan Casey
  • Shoes For Everyone- A Story About Jan Matzeliger by Barbara Mitchell
  • Healing Warrior- A Story About Sister Elizabeth Kenny by Emily Crofford & Steve Michaels*
  • Fine Print- A Story About Johann Gutenberg by Joann Johansen Burch
  • Frontier Surgeons- The Story of the Mayo Brothers by Emily Crofford (out of print)*
  • What are You Figuring Now? The Story of Benjamin Banneker by Jeri Ferris

*Although out of print, these books are easily found either online for a very low price or at your library.  These books are gems and well worth the search.  As a part of the Creative Minds Biographies series of several dozen informative and inspiring books, they gradually went out of print after their publisher, Carol Rhoda Publishers was purchased by a larger company. They are short (about 60 pages) and meant for about 4th to 6th grade.

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PHYSICAL EDUCATION

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NAME OF GAMENUMBER OF PLAYERSEMPHASIS & NOTESLEARNING STYLES
Jump Rope with Color Canvas Pouch1 or moreWhole body excercise, rhythm, endurance and aerobicWhole Body
Move
Relate
Pick Up Sticks2 or moreHand-Eye coordiantion, spatial judgementWhole Body
Move
Relate
Kendama Ball and Cup Skill Game1 or moreWhole body
Hand-Eye Coordination
Whole Body
Move
Relate
Ogo Disc1 or moreWhole body
Hand-Eye Coordination
Whole Body
Move
Relate
Ball Games1 or moreWhole body
Hand-Eye Coordination
Whole Body
Move
Relate
JAX and Marbles1 or moreWhole body
Hand-Eye Coordination
Rhythm
Whole Body
Move
Relate
Slackers Classic Series Slackline Kit1 or moreBalance
Coordination
Body Awarness
Whole Body
Move
Can Do Kids DVD™1 or moreWhole Body
Rhythm
endurance
Picture
Auditory
Whole Body
Move
Sky Saucer Swing1 or moreVestibular stimulation
Body Awarness
Whole Body
Move
Playzone Fit Double Maze Board1Balance
Agility
Planning
Picture
Whole Body
Move
Discover
Jester Juggling Stix1Whole Body
Hand-Eye Coordination
Rhythm
Whole Body
Move

Of course there are lots of things you can do for exercise, but don’t fall into the trap of thinking that being on a sports team provides enough variety and frequency.  Children need frequent and varied movement including lots of unstructured play for optimum health and development.  A generation or two ago, that was provided by sending them outside to play with whatever they had at hand, from roller skates and jump ropes to climbing trees and impromptu ball games.  Today’s children are often seduced by video games and spend way too much time indoors.  They don’t play as many traditional games that require fine motor skills like jacks and marbles or intricate whole body coordination like challenging jump rope games.  Often their schedule is heavy with organized sports and other organized activity, with little time left over for creative play.

If you have a variety of interesting physical games (and we encourage parents to play too whenever possible), your children will benefit.  Many children who have trouble with reading, writing or math improve greatly after engaging in consistent physical exercises that improve coordination, agility and a sense of where their bodies are in space.  We included some unusual game products that are especially good for coordination (Kendama, OgoDisk, Juggling Stix, Slackline) because they are both fun and challenging.  In addition, they can be played alone or with others to develop physical body systems that are a vital adjunct to developing the intellect.